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(would) Later moving on to making some basic animations for testing and exporting into my programming software called 'GameMaker Studio 2' I even put together a system for making realistic tail and tongue movements Eventually creating as many bones that would logically make up the different animations
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Then importing them into my animation software called 'Spine' I was easily able to export all the flash files for the individual objects and convert them into high res sprites. So a lot of crazy happened, sorry I haven't responded till now L-L
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I have to wonder though, were you planning to add implicit digestion wherein in the case with dangerous or hostile beasts the belly shrinks (I doubt preds spitting out remnants of gear or bones are really your thing), and then the player reforms himself outside via a magic pendant or spell of sorts? My dream is to see all cool features from other Barbftr games (air meter, magic spells, explicit/sexy stuff, kink customization to enable or disable more hardcore themes users might submit, player customization, etc.) united in one improved engine, although I suppose I'd likely have to write it myself, and that's not something I know how to do. I really liked the dino stomping animation - there is not enough stuff like this in Barbftr. It is a real shame you don't plan to work on this further as this version promises even more variety and overall looks much more like a proper modern game compared to the original Barbftr engine. I really like this one - the main character (Helix) looks really cute and well-detailed, it is a pleasure to see him wiggle and kick his legs/paws as he gets devoured.
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